I am typing away but sadly due to work could not get as much writing done as I would like. I have spent some time on creating the evolved humans and would love some feedback on them. Below you will find three of the planned seven. What do you like about them? What could be better? Is this what you imagined? Can I do better? And please also comment on the writing, is it too dry, too detailed ? Any and all feedback welcome. And remember, your comments can shape the result! Read you soon.
A Normal on a High-G World will have trouble breathing and their blood is not circulating as quickly. They are much more prone to fall down and break their bones then an Adapted. To better cope with the higher G the heart of an Adapted is bigger and pumps with more force than a normal heart. The body mass center is higher compared to a Normal and results in muscular and wide upper torso. High-G Adapted are often shorter than average.
Stocky body: High-G Worlders are born Brawny
Power-muscles: The Adapted starts with Strength d6
Grounded: Space Sickness (Major)
Colonists on Mining Worlds usually live underground. Living room is at a premium, the environment dangerous, and you see daylight only on rare occasions. The average adaption leads to pale skin and thin hair. The Adapted usually grow shorter than Normals but have a slender build. They also have near perfect eyesight as long as a minimum of light is available.
Living in the dark: Low Light Vision
Dodge a falling Stone: +1 Parry
Blinded by the light: Needs to wear protective glasses in bright light or suffers a -4 penalty to any Trait roll made to shoot or Notice something more than 5” (10 yards) distant.
A Toxic World is any planet with an atmosphere that is not entirely suitable for Normals. The cause for this are plant spores, volcanic gases or simply thin atmosphere among other things. The Adapted developed a tremendous resilience to their dangerous surroundings. Their nostrils are small compared to a Normal. A thicker tear film covers their eyes and the skin has become so resilient it is leathery to the touch. Because of this they usually have no body hair.
Exceptional Liver: Immune to Poison
Resilient: +2 Bonus to resist all environmental effects
Keen Sense: The Adapted can taste Poison in food and in the air easily.
Leathery skin and no Hair: -2 Charisma