this is a slightly modified repost of something I wrote on G+ yesterday.
Because several people have repeatedly shown an interest in my Savage Space supplements current status I thought it is time I make a post about it. For anyone with no idea what I am talking about, it is a Sci Fi fan PDF for Savage Worlds I released a year ago. You can find it in the Download section of this Blog.
Savage Space was very well received when I published it and the positive comments indicated that I had something there. What not too many people know is that after the first release and a bit of work on an updated version I actually began polishing it up and expanding it to get a Savage Worlds License and publish it. However as you all know this has not happened so far. As many have learned before me publishing something is a different beast than writing something for your friends.
For me Savage Space heart has always been the Ships as Characters idea. The Toolbox approach was neat but needed a Background so I could sell it. I had to straighten the rules and address problems specifically in the Spaceship as Characters chapter.
The gaming group for Space never happened so I had no way of actually revisiting the rules and play test them more. And even if I had I really did not have any Idea how to actually solve the issues (e.g. different Ship sizes Deadliness, Ground vs Space) for lack of tools to analyze the problems critically. Game Design is harder than it looks indeed. And then of course I am not as dedicated a person as I need to be to get this done. I made many amateurish mistakes, including foolishly underestimating the amount of work required for polish. I was so convinced I could do it I even commissioned art already. Yea, I am a fool.
As most of you will know High Space was released a while ago. It has some similar concepts, especially Ships as Characters of course. After reading High Space I must admit I think he solved some of the problems I fought with by simply not sticking as close as I had to the “Ship as Character” concept. It is much more polished and better written too. The toolbox void will be closed soon with the official Sci Fi Companion.
Because of that I do not see much of a future for Savage Space, the reasons for originally writing it are mostly gone.
I would be very interested to hear what others think of course. Is there any reason you can think of why I should begin work on it again and release another version? What is it you liked about Savage Space, especially in comparison to High Space? Is my focus wrong or is there something in there you liked that I am not seeing? I am honestly curious. I got a lot of people saying they liked it but not much detailed criticism. Are there any questions you have or points I should elaborate more? Tips you want to give? I won’t promise anything but any advice and comment is really appreciated so I can learn something from this.