Long time no see! My time has become short to post anything the last year and a half, as is painfully obvious if you look at the page. I also did no have anything of interest to say. I am still playing Savage Worlds regularly with my group on Roll20. For a long time I have waited for the release of the Sci Fi companion, to see what the future for Savage Space might be. And when I finally had it in hand and read it I was first positively impressed. But then realized, it still left me kind of cold. I did not care as much for it as I did for past books.
I had to think about this for a while and try to find out why. After all it was a the system that ignited my inspiration after my DnD burnout and made me create like never before. I finally realized what the problem was during our last online session. The players had an advance and again, for the dozens time I felt, I had to explain the available options to choose. They looked at their sheet, and then again, choose skills or raised an attribute. Not because that would have made sense, because they simply had no idea of what to do and where to go with edges. Our outlook on the game changed as did our interests. Coupled with the same issues every time with counting raises, understanding toughness, shaken, wounds etc it became clear to me that while Savage Worlds is a fast and furious system, it simply is not one I can get my players fired up about or explain very well. And in turn that reflects on my look at the game. While it was a breeze of fresh air after 3.5 it now has become a burden again. While it rolls faster it still requires to have intrinsic knowledge of the available options and edges to properly create PC and NPC alike. And I find myself not wanting to do that anymore. Heck I have run NPC as D6 in everything, D8 in their primary function without any skills or edges for a while. While this abuse of the system is can be done and does work it is not using the system to its full potential. In fact it ignores vast swathes of the system. Also the “gimmicky” and “boardgamey” nature, something I adored when I first learned about Savage Worlds, began to weigh me down. I simply wish for a simpler game with less stuff around it.
Savage Worlds is a damn fine rules engine and I look fondly at my shelf full of settings and companions. It is just that the life of myself and my players changed again and our interests have become different. I want it even lighter than Savage Worlds. While it will always have place in my repertoire I believe it is time to move on. As it is often the case if you break off one relationship: it is easier when you have a new one. And in this case I have.
D00lite by DWD Studios has become my new flame. It is a percentile based system that moves quickly and is still exciting. It uses what would be classes in other systems as skills. In parts it feels actually old school to me as it puts rulings over rules. It releases under Creative Commons so makes creation of your own material easier than ever before. The company is pretty much two guys that listen to their fans. Their products are smallish but pack a punch and provide everything you need to run. It is pretty generic but has dedicated series to certain genres. Bare Bones Fantasy for your journeys to the fantastic, Covert Ops for modern games with a strong espionage theme. And their Sci Fi version, Frontier Space, is in the works as well. They release material every week on Mondays, have their own fanzine and are preparing a Living Keranak campaign, their equivalent of the Living something or others of DnD fame. I can heartily recommend you take a look at it, the guys and the system deserve it. It is very hack-able and people play all kinds of games with it, even Elder Scrolls and Stargate to name a few popular household names. I am still trying to set up a test game with my players and hope they will like it as well as I do.
So that’s it. No more Savage Worlds material from me and no update to Savage Space as I feel the Sci Fi companion has made tons of my material obsolete. And High Space delivers the rest. I will leave it available for download though. Thanks to all 2000 of you that downloaded Savage Space over the years and you all for your interest in my ramblings. I hope to see some of you on the DWD Forums. Game on!